A downloadable game

A roguelike card battler where every choice counts.

Equip weapons, fight monsters, and heal your way to victory—or perish trying. 

How to Play

  • Gameplay: Each room presents four cards, but you can only interact with three before moving on.
  • Combat: Choose between attacking with weapons or fighting bare-handed for direct damage.
  • Weapons: Absorb damage based on weapon level, weapons can only attack monsters lower than the last attacked monster.
  • Healing: Health potions heal you, but only once per room. Drinking another potion has no effect. Heal wisely.
  • Running: Use the crank to escape—but not twice in a row! Fled cards return later.
  • Survival: Make it through every room to claim victory, or fall to the dungeon’s horrors.

Controls

  • D-Pad: Move between cards
  • A: Select / Attack with Weapon
  • B: Attack bare-handed
  • Crank: Run from the room

Do you have what it takes to outwit the dungeon and survive?


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📜 Credits

This is an unofficial digital tribute to Scoundrel, the card game created by Zach Gage and Kurt Bieg. Learn more about the original here: BoardGameGeek – Scoundrel

PlayDither - https://potch.me/demos/playdither/

Download

Download
Scoundrel 1.0.1.pdx.zip 2.2 MB
Download
Scoundrel.pdx.zip 2.2 MB

Install instructions

To add Scoundrel to your playdate, sideload it by going to https://play.date/account/sideload/ and choosing the zip folder.

To play the game on your simulator, unzip the folder, then in the Simulator go to File > Open, and select Scoundrel.pdx and hit Open Folder.

Good luck in the dungeon!

Development log

Comments

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(+1)

Hi thanks for the tribute game. 

Just a heads up, we haven't given permission for anyone to sell our game for profit. 

Our preference would be that you adjust the price to free and credit us clearly in the game. 

— Zach and Kurt

Hey Zach,

Thanks for letting me know. I’ll update the game to be free and add clear credit to you both.

— Spellthorn

thanks so much, we really appreciate it!

A fun yet tricky pick-up-and-play! It's a little hard to make out what some of the cards are (though I think that may be a limitation of the hardware rather than the image design) but I'm learning. Nice use of the crank to run from a room! I haven't heard of Scoundrel before I saw this - I'm glad this came first because I don't think I'd remember what's what in a normal playing card deck anyway so thank you, Spellthorn, for making this physical-to-digital port a thing! :)

I'm glad you're enjoying it. Yea some of them are harder to make out just due to the images had a lot of background environments too which makes it more jumbled together. After a few plays you'll know a lot of them or at least I hope so. A lot of the spades have spade images in them but some are hard to make out due to so small and the clubs are the bigger rock monsters. I tried to make the weapons stand out the most and then potions since the monsters don't really matter which kind. Good luck on getting a few wins and thanks again for getting my game 😊

Yes, I noticed some of the monsters were Spade shaped! That's a really cool visual element 😊
Thank you for the luck - I still have a ways to go before winning (my current best is like a 4-room streak) lol  But I look forward to seeing your victory screen one of these days!

You're welcome but the purchase was really a little thank-you gesture for your help over on the dev forum! Between that and your pong tutorial, I think you're kind and well spoken so I'm glad to give you some support 😊

Awww well I really do appreciate it I was super shocked when I got a sale and I was like. How do I thank the person that got it I don't know who they are, so glad you commented. Yes I wish you all the luck to get a victory. It's hard but fun, makes the victory feel so much better lol. I had to delete my data a few times due to testing game etc I think I've won like 4 times so far out of a lot of plays haha


Please let me know when you finally win 😊